Extending and building upon the focus of past workshops on games and human computation, the workshop Disco aims at exploring the intersection of entertainment, learning and human computation. Disco is held at HComp2013 in Palm Springs, November 9, 2013.
Both long (6 pages) and short/position papers (2 pages) can be submitted
In AAAI format: http://www.aaai.org/Publications/Author/author.php.
Via easychair: https://www.easychair.org/conferences/?conf=disco
September 20, 2013
Notification of acceptance
October 10, 2013
Camera ready submission (tentative)
October 15, 2013
November 9, 2013
With the Internet being used worldwide, the way we think about communication, computation, artificial intelligence and research is changing. Human computation has emerged as a powerful approach to solving problems that would not be tractable without humans in the loop. Within human computation, games called games with a purpose or serious games are a successful approach to incite people to collaborate in human computation. Games are also for human means to learn.
Digital games are interaction machines and, how implicit it might be, always contain a learning component. Whether one is stacking blocks, exploring dungeons, or building cities games provide a variety of human machine interactions that range from simple puzzles to complex problem spaces. The challenges that emerge through these mechanics are precisely what foster human learning during the course of a game. Recently, human computation systems have tried to leverage the insights people have for solving these problems by observing, and automatically learning from, the interactions between players and choices made by players.
The workshop Disco is devoted to exploring the relationships between entertainment, learning, and human computation. The workshop has several goals. First, the workshop will investigate games as powerful incentives for human both to learn and to engage in human computation. Second, the workshop will pay attention at how learning can be seamlessly integrated into human computation tasks so as to improve both a player’s experience and a human computation system. Third, the workshop will explore how learning relates to entertainment and games. Finally, to close the loop, the workshop will investigate how human computation can improve the content, design and playability of games.
We are looking forward seeing you in Palm Springs:
François Bry, (Ludwig-Maximilians-University)
Markus Krause, (Leibniz University)