CfP: new Crowdsourcing area at ACM Multimedia 2013

Crowdsourcing Area at ACM MM 2013
The 21st ACM International Conference on Multimedia
October 21–25, 2013, Barcelona Spain
Call for Papers: http://acmmm13.org/submissions/call-for-papers/

Following the successful Crowd MM workshop at ACM Multimedia last year, we have added Crowdsourcing as an official technical program area (long and short papers) for ACM MM 2013 in Barcelona Spain.  Multimedia is the flagship conference for ACM SIGMM.

AREA DESCRIPTION

Crowdsourcing makes use of human intelligence and a large pool of contributors to address problems that are difficult to solve using conventional computation. This new area cross-cuts traditional multimedia topics and solicits submissions dedicated to results and novel ideas in multimedia that are made possible by the crowd, i.e., they exploit crowdsourcing principles and techniques. Crowdsourcing is considered to encompass the use of: microtask marketplaces, games-with-a-purpose, collective intelligence and human computation. Topics include, but are not limited to:

  • Exploiting crowdsourcing for multimedia generation, interpretation, sharing or retrieval
  • Learning from crowd-annotated or crowd-augmented multimedia data
  • Economics and incentive structures in multimedia crowdsourcing systems
  • Crowd-based design and evaluation of multimedia algorithms and systems
  • Crowdsourcing in multimedia systems and applications such as Art & Culture, Authoring, Collaboration, Mobile & Multi-device, Multimedia Analysis, Search, and Social Media.

Submissions should have both a clear focus on multimedia and also a critical dependency on crowdsourcing techniques.

CONFERENCE INFO

Since the founding of ACM SIGMM in 1993, ACM Multimedia has been the worldwide premier conference and a key world event to display scientific achievements and innovative industrial products in the multimedia field. At ACM Multimedia 2013, we will celebrate its twenty-first iteration with an extensive program consisting of technical sessions covering all aspects of the multimedia field in forms of oral and poster presentations, tutorials, panels, exhibits, demonstrations and workshops, bringing into focus the principal subjects of investigation, competitions of research teams on challenging problems, and also an interactive art program stimulating artists and computer scientists to meet and discover together the frontiers of artistic communication.

IMPORTANT DATES

  • Abstract for Full Papers: March 1, 2013
  • Manuscript for Full/Short Papers: March 8, 2013
  • Rebuttal May 8–17, 2013
  • Author-to-Author’s Advocate contact period: May 8–13, 2013
  • Notification of Acceptance: June 25, 2013
  • Camera-ready submission: July 30, 2013
  • Conference: October 21–25, 2013, Barcelona Spain

CONFERENCE WEBSITE

http://acmmm13.org

CfP: Crowdsourcing in Virtual Communities track at AMCIS 2013

Mini-track: Crowdsourcing in Virtual Communities
19th Americas Conference on Information Systems (AMCIS 2013)
August 15-17, 2013 in Chicago, Illinois, USA
Link: http://amcis2013.aisnet.org/?option=com_content&id=69

Following the successful crowdsourcing tracks at ACIS 2011 and AMCIS 2012, we are accepting submission to this year’s AMCIS 2013 crowdsourcing track in Chicago. AMCIS is one of the biggest annual conferences in the field of Information Systems with about 1000 participants.

DESCRIPTION
Crowdsourcing harnesses the potential of large networks of people via open calls for contribution and thus enables organizations to tap into a diversity of knowledge, skills, and perspectives. Fueled by the increasing pervasiveness of the Internet, crowdsourcing has been rapidly gaining importance in a wide range of contexts, both in research and practice. In order to provide better guidance for future crowdsourcing efforts, it is crucial to gain a deeper and integrated understanding of the phenomenon. While research on crowdsourcing is multidisciplinary, information systems take a central role in realizing crowdsourcing approaches by interconnecting organizations and globally distributed contributors. By viewing crowdsourcing from an IS perspective, this track aims to channel related research directions and move from the consideration of isolated aspects and applications to a systemic foundation for the design of socio-technical crowdsourcing systems.

We encourage submissions from theoretical, empirical, and design science research on the following and adjacent topics:
- Crowdsourcing ecosystems and markets
- Platforms, tools, and technologies
- Task characteristics, task design, and task choice
- Contributor motivation and incentive structures
- Design of workflows and processes
- Mobile crowdsourcing
- Quality assurance and evaluation of contributions
- Economics of crowdsourcing
- Case studies of crowdsourcing effectiveness
- Adoption of crowdsourcing business models
- Innovative applications

IMPORTANT DATES
January 4, 2013: Bepress will start accepting paper submissions
February 22, 2013 (11:59 pm CST): Deadline for paper submissions
April 22, 2013: Authors notified of acceptance decisions
May 9, 2013: Camera-ready copy due for accepted papers

Call for participation: Microsoft Research India presents “The Whodunit? Challenge”

Rajan Vaish, UC Santa Cruz/ Microsoft Research India
Aditya Vashistha, Microsoft Research India
Bill Thies, Microsoft Research India
Ed Cutrell, Microsoft Research India

We’ve seen that social networks can mobilize people in rich countries, but how can people mobilize in environments lacking widespread Internet access?  To understand how people will collaborate in an era of varied ICTs, where countries like India have huge mobile phone penetration; Microsoft Research India will launch the Whodunit? Challenge on February 1st, 2013. The challenge is an India wide social gaming competition that awards 1 Lakh Rupees to the winner.

The Whodunit? Challenge

 

Continue reading

Announcing HCOMP 2013 – Conference on Human Computation and Crowdsourcing

Bjoern Hartmann, UC-Berkeley 
Eric Horvitz, Microsoft Research

Announcing HCOMP 2013, the Conference on Human Computation and Crowdsourcing,  Palm Springs, November 7-9, 2013.  Paper submission deadline is May 1, 2013.  Thanks to the HCOMP community for bringing HCOMP to life as a full conference, following on the successful workshop series.

HCOMP 2013 at Palm Springs

The First AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2013) will be held November 7-9, 2013 in Palm Springs, California, USA. The conference was created by researchers from diverse fields to serve as a key focal point and scholarly venue for the review and presentation of the highest quality work on principles, studies, and applications of human computation. The conference is aimed at promoting the scientific exchange of advances in human computation and crowdsourcing among researchers, engineers, and practitioners across a spectrum of disciplines.  Papers submissions are due May 1, 2013 with author notification on July 16, 2013.  Workshop and tutorial proposals are due May 10, 2013.  Posters & demonstrations submissions are due July 25, 2013.

For more information, see the HCOMP 2013 website.

CrowdCamp 2013 @ CSCW – Applications due Nov. 16

Lydia B. Chilton, University of Washington

After a successful CrowdCamp at CHI 2012, we will be holding a similar 2-day hack-a-thon at this year’s CSCW held February 23-24 in San Antonio, Texas.

Participants will be selected based on applications where you pitch 3 crowdy ideas that you could work on at CrowdCamp in a small team (last year teams had about 6 people each).

CrowdCamp 2013 applications due November 16, 2012. Fill one out today!

CfP: Journal of Business Economics Special Issue on Crowdsourcing and Cloudsourcing (Deadline Sep 30, 2012)

This special issue of the Journal of Business Economics (JBE), one of the leading professional journals in the business economics sector, addresses contemporary facets of Crowdsourcing and Cloudsourcing: Cloud computing as a delivery channel of new applications (Software-as-a-Service), platforms, and infrastructures, and the aspects that relate to utilizing highly specialized talents and expertise of the crowd, which is facilitated by the cloud.

Crowdsourcing and cloudsourcing enables organizations to minimize time to project completion and to maximize access to the smartest global talents. Companies are able to quickly scale up and enhance overall performance. The recent announcement of IBM’s future job model, which seeks to substitute tenure through temporary assignments, is a prominent example of how the adoption of crowdsourcing concepts may have a vast economic and social impact far exceeding the boundaries of the firm.

Continue reading